![]() ![]() MQ: The comic is a great tool for us to give more context into our characters' backstories, and why and what they fight for in the Hyper Scape. How will this story affect the experience of players in the game? Seeing Dark Horse take those ideas and turn them into fully realized comic panels has been a treat. JS: We've had a fantastic narrative team on this project, and everyone has contributed amazingly to help give the world and characters a real richness. It is a long process, and the talented team at Dark Horse has been wonderful through all the steps, at adapting our story into a comic! Once the treatment is validated, we then work closely with Dark Horse on the script adaptation with several iterations of the script. MQ: Jesse and I, and sometimes others from the narrative team, start creating the story. Beyond that, one can add richness and detail.Īs writers of the story, what was the process of working with Dark Horse to translate it into a comic like? It also harkens to a game-design quote that a friend taught me, that "form follows function." In other words, the core of the design - whether for a game or story - must be built primarily so that it fulfills its purpose. And it's a reference that can be seen as establishing the rules and groundwork for the game of Crown Rush and story that we are telling. ![]() I wanted to find a quote that could be traced to our Mathieu Eiffel's ancestor. JS: The First Principle comes from a quote from Gustave Eiffel: “The first principle of architectural beauty is that the essential lines of a construction be determined by a perfect appropriateness to its use.” MQ: It refers to Eiffel's work and is a vague reference to Einstein's first principle: the principle of relativity. What exactly is The First Principle? What does it reference? Together they build the Hyper Scape and the B-Link, a device that allows full body immersion into the Hyper Scape for the first time ever. Ivy Tan is a ruthless businesswoman who saw opportunity in the technology that Eiffel was working on. Mathieu Eiffel is a genius inventor, and Dr. ![]() Who are Ivy Tan and Mathieu Eiffel? What is their relationship? Jesse Scoble: We wanted to set up the world of 2054 in broad strokes, but also really dive into Prisma Dimensions - the company whose pioneering work creates our hyperconnected, 3D, virtual world - and get to know some of the faces behind the company, as it were. Marielle Quesney: Hyper Scape #1 The First Principle Part 1 sets up Mathieu Eiffel's work, the conflict between him and Doctor Tan, and the ensuing mystery that drives our story. Tell us a bit about the set up for Hyper Scape #1 The First Principle Part 1. To learn more about the comic, we spoke with Transmedia Content Director Marielle Quesney and Lead Writer Jesse Scoble, who are part of Hyper Scape’s narrative team at Ubisoft as well as Dark Horse Comics writer Christofer Emgård (Mirror’s Edge: Exordium, The Whispering Dark) and illustrator Gabriel Guzman (StarCraft: Survivors, Predators). The series will be made up of 12 10-page comics released monthly, and is available on the Hyper Scape website, Dark Horse Digital, Comixology, and other digital comics sites. Starting today, you can pick up the first issue of the free digital comic series, developed by Ubisoft and Dark Horse Comics. The first issue, “Hyper Scape #1 The First Principle Part 1,” tells the story of two Prisma Dimensions scientists who make a shocking discovery. The creation of, issues with, and cover-ups behind this world are explored in the new “Hyper Scape” series by Dark Horse Comics. In the year 2054, more than 10 billion people suffocate in massive cities across the globe, leading megacorporation Prisma Dimensions to create the virtual world known as the Hyper Scape. The world of Hyper Scape exists far beyond the battle-filled streets and rooftops of Neo Arcadia. ![]()
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